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- Patch File for DeHackEd v2.3
-
- # Note: Use the pound sign ('#') to start comment lines.
-
- Doom version = 19
- Patch format = 5
-
-
- Thing 1 (Player)
- Bits = 234884102
-
- Thing 2 (Trooper)
- Bits = 205520902
-
- Thing 3 (Sargeant)
- Bits = 104857606
-
- Thing 9 (Mancubus)
- Bits = 205520902
-
- Thing 11 (Chaingun Sargeant)
- Bits = 205520902
-
- Thing 15 (Cacodemon)
- Bits = 205537798
-
- Thing 16 (Baron of Hell)
- Bits = 205520902
-
- Thing 17 (Baron Fireball)
- Bits = 201393680
-
- Thing 18 (Hell Knight)
- Bits = 205520902
-
- Thing 19 (Lost Soul)
- Exploding frame = 799
-
- Thing 31 (Barrel)
- Bits = 201326598
-
- Thing 32 (Imp Fireball)
- Bits = 67092
-
- Thing 36 (BFG Shot)
- Bits = 201393680
-
- Thing 37 (Arach. Fireball)
- Bits = 201393680
-
- Thing 38 (Bullet Puff)
- Bits = 16
-
- Thing 39 (Blood Splat)
- First moving frame = 90
- Injury frame = 90
- Close attack frame = 90
- Bits = 20
-
- Thing 40 (Teleport Flash)
- Bits = 201327120
-
- Thing 43 (BFG Hit)
- Bits = 201327120
-
- Thing 44 (Green Armor)
- Bits = 201326593
-
- Thing 47 (Armor Helmet)
- Bits = 209715201
-
- Thing 57 (Invulnerability)
- Bits = 209715201
-
- Thing 65 (Box of Ammo)
- Bits = 201326593
-
- Thing 68 (Energy Cell)
- Bits = 201326593
-
- Thing 80 (Tall Lamp)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 81 (Tall Lamp 2)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 82 (Short Lamp)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 83 (Tall Gr. Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 84 (Short Gr. Pillar)
- Hit points = 1000000
- Mass = 1000000
- Bits = 6
-
- Thing 85 (Tall Red Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 86 (Short Red Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 87 (Pillar w/Skull)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 88 (Pillar w/Heart)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 89 (Eye in Symbol)
- Bits = 201326594
-
- Thing 90 (Flaming Skulls)
- Hit points = 1000000
- Mass = 1000000
- Bits = 6
-
- Thing 91 (Grey Tree)
- Hit points = 1000000
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 94 (Tall Red Torch)
- Hit points = 1000000
- Mass = 1000000
- Bits = 6
-
- Thing 98 (Brown Stub)
- Hit points = 1000000
- Death frame = 166
- Exploding frame = 166
- Height = 2949120
- Mass = 1000000
- Bits = 6
-
- Thing 99 (Technical Column)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 101 (Candelabra)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 102 (Swaying Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 103 (Hanging Arms Out)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 201327366
-
- Thing 104 (One-legged Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 105 (Hanging Torso)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 106 (Hanging Leg)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 107 (Hanging Arms Out2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 201327364
-
- Thing 108 (Hanging Torso 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 109 (One-legged Body 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 110 (Hanging Leg 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 111 (Swaying Body 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 112 (Dead Cacodemon)
- Height = 3670016
- Bits = 201326596
-
- Thing 113 (Dead Marine)
- Hit points = 100000
- Mass = 10000
- Bits = 201326596
-
- Thing 114 (Dead Trooper)
- Bits = 4
-
- Thing 115 (Dead Demon)
- Bits = 4
-
- Thing 117 (Dead Imp)
- Bits = 100
-
- Thing 118 (Dead Sargeant)
- Bits = 4
-
- Thing 119 (Guts and Bones)
- Bits = 201326592
-
- Thing 120 (Guts and Bones 2)
- Bits = 201326592
-
- Thing 121 (Skewered Heads)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 123 (Pole with Skull)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 124 (Pile of Skulls)
- Hit points = 1000000
- Height = 3276800
- Mass = 1000000
- Bits = 6
-
- Thing 125 (Impaled Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 126 (Twitching Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 127 (Large Tree)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 129 (Hanging Body 1)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 130 (Hanging Body 2)
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 137 (Brains)
- Bits = 21
-
- Frame 96
- Duration = 2
-
- Frame 173
- Duration = 1
- Next frame = 799
-
- Frame 202
- Duration = 5
- Next frame = 194
-
- Frame 235
- Duration = 5
- Next frame = 227
-
- Frame 434
- Duration = 5
- Next frame = 429
-
- Frame 469
- Duration = 5
- Next frame = 462
-
- Frame 493
- Duration = 10
-
- Frame 494
- Duration = 10
-
- Frame 757
- Duration = 5
- Next frame = 749
-
- Frame 801
- Next frame = 127
-
- Frame 812
- Next frame = 799
-
- Frame 952
- Duration = 10
- Next frame = 953
-
- Frame 953
- Duration = 10
- Next frame = 954
-
- Frame 954
- Duration = 10
- Next frame = 955
-
- Frame 955
- Duration = 10
- Next frame = 952
-
- Frame 958
- Next frame = 958
-
- Text 16 19
- Mouse: detected
- A T HHHH
- D D E
-
- Text 14 15
- I_StartupDPMI
- A A T H
-
- Text 15 15
- I_StartupMouse
- H
- D D EEEE AAA
-
- Text 18 18
- I_StartupJoystick
- L L
- S H H
-
- Text 18 19
- I_StartupKeyboard
- A A L L
- SSSS H
-
- Text 15 14
- I_StartupSound
- HHH AAAA L
-
- Text 17 19
- DPMI memory: 0x%xO OO DDDD
- CHALLE
-
- Text 26 25
- , 0x%x allocated for zone
- NGE THE DEMONS TO DEATH,
-
-
- Text 17 19
- I_StartupTimer()
- LLLL LLLL
- RRRRR III
-
- Text 23 22
- cfg p=0x%x, i=%d, d=%d
- II SSSS EEEE
- R R I
-
- Text 36 39
- SB_Detect returned p=0x%x,i=%d,d=%d
- S E
- R R I SSSS EEEE
- R R
-
- Text 37 39
- I_StartupSound: Hope you hear a pop.
- L
- S H H A A L L
- SSSS H H A A
-
- Text 32 33
- Music device #%d & dmxCode=%d
- I S E
- R R IIIII SSSS EEEE
-
-
- Text 59 59
- CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).
- A A T H H
- DDDD EEEE A A T H H
- SSSS H H AA
-
- Text 494 492
- THE HORRENDOUS VISAGE OF THE BIGGEST
- DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
- YOU, AFTER YOU PUMP YOUR ROCKETS INTO
- HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
- UP AND DIES, ITS THRASHING LIMBS
- DEVASTATING UNTOLD MILES OF HELL'S
- SURFACE.
-
- YOU'VE DONE IT. THE INVASION IS OVER.
- EARTH IS SAVED. HELL IS A WRECK. YOU
- WONDER WHERE BAD FOLKS WILL GO WHEN THEY
- DIE, NOW. WIPING THE SWEAT FROM YOUR
- FOREHEAD YOU BEGIN THE LONG TREK BACK
- HOME. REBUILDING EARTH OUGHT TO BE A
- LOT MORE FUN THAN RUINING IT WAS.
- SO YOU'VE RETURNED! I WOULD OF NEVER
- THOUGHT YOU WOULD BEAT THE BLOOD DEMON
- AGAIN! DAMN YOU! hOW DID YOU FIND OUT
- THAT ONLY ROCKETS CAN KILL HIM! I'LL
- MAKE SURE YOU DIE NEXT TIME!
-
- OH WELL NOW ITS BACK TO EARTH. I BET
- YOU'LL HAVE LOTS OF FUN TRYING TO
- REBUILD THAT PUNY, PATHETIC WORLD OF
- YOURS!
-
- NEXT TIME I'LL BE WELCOMING YOU BACK
- WITH A ROCKET AIMED AT YOUR DAMN HEAD!
-
- SEE YOU AROUND, WUSS!
-
-
- Text 9 8
- ZOMBIEMANTROOPER
-
- Text 11 8
- SHOTGUN GUYSARGEANT
-
- Text 17 16
- HEAVY WEAPON DUDELIEUTENTANT
-
- Text 9 10
- LOST SOULBATTLE FLY
-
- Text 9 10
- CACODEMONDESTRUCTOR
-
- Text 13 15
- BARON OF HELLDEMON PROTECTOR
-
- Text 11 8
- ARACHNOTRONSERVANT
-
- Text 14 12
- PAIN ELEMENTALTHE BRINGER
-
- Text 8 10
- REVENANTHELL CHEIF
-
- Text 8 8
- MANCUBUSGUARDIAN
-
- Text 9 11
- ARCH-VILERESURRECTOR
-
- Text 21 20
- THE SPIDER MASTERMINDYOUR WORST NIGHTMARE
-
- Text 14 12
- THE CYBERDEMONTHE ALMIGHTY
-
- Text 8 10
- OUR HEROA SURVIVOR
-
- Text 80 80
- DOOM 2: Hell on Earth v%i.%i DOOM II INITIATION SEQUENCE: REMEMBER ITS HELL ON EARTH!
-
- Text 21 21
- Development mode ON.
- DEMO MODE INITIATED!
-
-
- Text 26 26
- V_Init: allocate screens.
- BBBB L OO OO DDDD
- B
-
- Text 38 39
- M_LoadDefaults: Load system defaults.
- B L O O O O D D
- BBBB L O O
-
- Text 45 47
- Z_Init: Init zone memory allocation daemon.
- O O D D
- B B L O O O O D D
- BBBB LLLL O
-
- Text 23 22
- W_Init: Init WADfiles.
- AND DIE TRYING!!
-
-
- Text 415 413
- ===========================================================================
- ATTENTION: This version of DOOM has been modified. If you would like to
- get a copy of the original game, call 1-800-IDGAMES or see the readme file.
- You will not receive technical support for modified games.
- press enter to continue
- ===========================================================================
- ===========================================================================
- GET READY FOR THE MOST GUT-RENCHING, BLOOD-SPEWING EXPIERENCE YOU WILL EVER
- HAVE! THE BLOOD DEMON KNOWS YOU'RE HERE, IT WILL DO ANYTHING TO KILL YOU IN
- YOUR PATH TO DESTROY HIM. THERE ARE TRAPS SET UP ALL THROUGH THE GAME, SO
- DON'T GET KILLED! C'YA AT THE END!
- ===========================================================================
-
-
- Text 21 23
- commercial version.
- BLOOD AND GUTS VERSION
-
-
- Text 265 266
- ===========================================================================
- Do not distribute!
- Please report software piracy to the SPA: 1-800-388-PIR8
- ===========================================================================
- ===========================================================================
- THE BLOOD IS BACK
- THE BLOOD DEMON LIVES AGAIN!
- ===========================================================================
-
-
- Text 33 32
- M_Init: Init miscellaneous info.
- THE BLOOD DEMON WILL NOW ARISE!
-
-
- Text 35 34
- R_Init: Init DOOM refresh daemon - FEEDING LIFEFORCE....RESURRECTING-
-
- Text 30 30
-
- P_Init: Init Playloop state.
-
- RESSURECTION WAS SUCCESSFUL!
-
-
- Text 34 35
- I_Init: Setting up machine state.
- DDDD EEEE AA TTTTT H H
- D D E
-
- Text 71 69
- are you sure? this skill level
- isn't even remotely fair.
-
- press y or n.C'MON! BE A MAN, AND FIGHT
- LIKE HELL! PRESS Y TO ACCEPT
- YOUR DESTINY!
-
- Text 20 22
- Picked up a medikit.YOU SHOULD HAVE DIED!!
-
- Text 16 16
- Invulnerability!LUCKY BASTARD!!!
-
- Text 8 11
- Berserk!KILL'EM ALL
-
- Text 20 20
- Partial InvisibilityHA HA CAN'T SEE ME!!
-
- Text 25 27
- Light Amplification VisorAHHHH, THAT'S MUCH BETTER!!
-
- Text 30 28
- You got the BFG9000! Oh, yes.THE BIG FUCKING GUN 9000!!!
-
- Text 21 22
- You got the chaingun!A SUPER-FAST CHAINGUN!
-
- Text 28 28
- A chainsaw! Find some meat!A CHAINSAW! FIND SOME FLESH!
-
- Text 28 30
- You got the rocket launcher!AN S-51 ROCKET LAUNCHER, COOL!
-
- Text 23 23
- You got the plasma gun!A 40-WATT PLASMA RIFLE!
-
- Text 20 23
- You got the shotgun!SEMI-AUTO PUMP SHOTGUN!
-
- Text 26 27
- You got the super shotgun!A DOUBLE BARRELED SHOTGUN!!
-
- Text 22 20
- Degreelessness Mode OnBLOOD PROTECTION ON
-
- Text 23 20
- Degreelessness Mode OffBLOOD PROTECTION OFF
-
- Text 20 23
- Ammo (no keys) AddedAMMO AND WEAPONS ADDED!
-
- Text 21 20
- Very Happy Ammo AddedKILLER FUCKING AMMO!
-
- Text 21 21
- ... doesn't suck - GMCHAINSAW THEIR ASSES!
-